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The textures within this web space were synthesized with a
multiresolution sampling procedure which I have developed.
In the first part of a two phase process, an orignal input
texture is analyzed to produce a probability density estimator
for the 'true' distribution from which it was generated.
In the second phase, a new texture is synthesized by sampling
each spatial frequency band from this density estimator.
The final synthesized texture is then created by combining
these spatial frequency bands.
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Page loaded on December 26, 2024 at 06:08 AM.
Page last modified on
2014-06-24
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Copyright © 1997-2024, Jeremy S. De Bonet.
All rights reserved.
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