Jeremy S. De Bonet : Multiresolution Texture Synthesis




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TEXTURE SYNTHESIS
     
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Using steerable pyramids
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Click on the input image for which you want to see the results of this synthesis process. To choose from more textures, use the button below. These textures were synthesized with the technique described in Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images. Subsequent improvements in the filter set yields even better results.




       The textures within this web space were synthesized with a multiresolution sampling procedure which I have developed. In the first part of a two phase process, an orignal input texture is analyzed to produce a probability density estimator for the 'true' distribution from which it was generated. In the second phase, a new texture is synthesized by sampling each spatial frequency band from this density estimator. The final synthesized texture is then created by combining these spatial frequency bands.





Jeremy S. De Bonet
jsd@debonet.com
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